- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://critmint-orchard.org/5oxnQb2B"] [Date "2025.09.14"] [White "Fisenko_Vladimir2017"] [Black "Abhinandan_2608"] [Result "0-1"] [GameId "5oxnQb2B"] [UTCDate "2025.09.14"] [UTCTime "11:29:05"] [WhiteElo "1149"] [BlackElo "1131"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+28"] [Variant "Standard"] [TimeControl "900+10"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "critmint-orchard.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... d6 { [%eval 0.11] } 6. Re1 { [%eval -0.04] } 6... O-O { [%eval 0.0] } 7. d3 { [%eval 0.0] } 7... Ng4 { [%eval 0.14] } 8. Be3?! { (0.14 → -0.56) Inaccuracy. Rf1 was best. } { [%eval -0.56] } (8. Rf1 h6 9. Na4 Bb6 10. Nxb6 axb6 11. h3 Nf6 12. a4 Bd7) 8... Bxe3 { [%eval -0.15] } 9. fxe3 { [%eval -0.12] } 9... Nf6 { [%eval 0.03] } 10. Nd5 { [%eval -0.22] } 10... Be6 { [%eval 0.0] } 11. Nxf6+ { [%eval -0.02] } 11... Qxf6 { [%eval -0.03] } 12. Bxe6 { [%eval -0.05] } 12... fxe6 { [%eval 0.15] } 13. Rf1 { [%eval 0.13] } 13... Qd8 { [%eval 0.17] } 14. d4 { [%eval 0.1] } 14... exd4 { [%eval 0.14] } 15. exd4 { [%eval 0.16] } 15... e5?! { (0.16 → 0.82) Inaccuracy. Qd7 was best. } { [%eval 0.82] } (15... Qd7 16. c3 Rf7 17. d5 exd5 18. exd5 Ne7 19. Qb3 Raf8 20. Qxb7 Qg4 21. Nd4) 16. dxe5 { [%eval 0.54] } 16... dxe5 { [%eval 0.57] } 17. Qe2 { [%eval 0.23] } 17... Nd4?? { (0.23 → 4.25) Blunder. h6 was best. } { [%eval 4.25] } (17... h6) 18. Nxd4?? { (4.25 → -0.05) Blunder. Qc4+ was best. } { [%eval -0.05] } (18. Qc4+ Kh8 19. Nxe5 Nc6 20. Nf7+ Rxf7 21. Qxf7 Qd4+ 22. Kh1 Qxb2 23. Qxc7 h6) 18... Qxd4+ { [%eval -0.03] } 19. Kh1 { [%eval 0.0] } 19... Qxb2 { [%eval -0.04] } 20. Qc4+ { [%eval -0.02] } 20... Kh8 { [%eval 0.01] } 21. Rxf8+?! { (0.01 → -0.75) Inaccuracy. Rfb1 was best. } { [%eval -0.75] } (21. Rfb1 b5 22. Qc5 Qd4 23. Qxd4 exd4 24. Rxb5 Rae8 25. Rc5 Rxe4 26. Rxc7 h6) 21... Rxf8 { [%eval -0.79] } 22. Rd1 { [%eval -0.72] } 22... Qb6 { [%eval -0.33] } 23. Qf1?? { (-0.33 → -5.75) Blunder. h3 was best. } { [%eval -5.75] } (23. h3) 23... Rxf1+ { [%eval -5.59] } 24. Rxf1 { [%eval -5.49] } 24... h6 { [%eval -5.61] } 25. Rf8+ { [%eval -5.82] } 25... Kh7 { [%eval -5.68] } 26. Re8?? { (-5.68 → Mate in 1) Checkmate is now unavoidable. h3 was best. } { [%eval #-1] } (26. h3 Qb1+ 27. Kh2 Qxc2 28. Rf7 Qxe4 29. Rxc7 Qb4 30. a3 Qxa3 31. Rxb7 e4) 26... Qb1# { Black wins by checkmate. } 0-1